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Version change log

Version 0.22.0 (current version)

Released: 21st April 2022.

Version 0.21.2

Released: 7th October 2021.

  • Fixed a bug in the Windows version where some audio files were not exported.

  • Fixed a bug where ffmpeg was not found on some newer Macs.

Version 0.21.1

Released: 23rd August 2021.

  • A tool for monitoring experiences inside Audio Orchestrator has been added. On the Monitoring page, you can add virtual devices with different properties and see how your audio objects will be allocated to them. You can also connect Audio Orchestrator to your digital audio workstation to hear the effect on the mix. This means that you don't need to preview your experience every time you want to test it out. Some monitoring controls can also be accessed from the Audio page.

  • The connection instructions can now be shown on the main playing page. An extra checkbox in the sequence settings is used to specify which sequences the instructions are shown in.

  • When calibration mode is enabled, a prompt to calibrate the device is shown on aux devices, and a calibration button is included with the playback controls.

  • The documentation has been updated to include some hidden features of the prototype application that can be customised outside of Audio Orchestrator. For example, sequence destinations can be shown as thumbnail images.

  • Various small bug fixes, including a fix for the Any of comparison operator in custom behaviours and for error checking missing image files.

Version 0.20.1

Released: 10th May 2021.

  • The Windows version of Audio Orchestrator now accepts ffmpeg builds with a slightly different version format, available via one of the sources linked from ffmpeg.org.

Version 0.20.0

Released: 21st April 2021.

  • Versions of Audio Orchestrator for Windows and for Macs with the M1 chip are now available, in addition to the Intel Mac version.

  • An Images and effects behaviour has been added, allowing authoring of timed images and lighting effects as part of an orchestrated audio production (e.g. as used in the trial production Monster). The images and effects are attached to audio objects and therefore can be flexibly allocated to devices in the same way that audio objects are.

  • A new Gain adjustment if behaviour has been added. This can be used to modify the gain of an object (i.e. make it louder or quieter) depending on some conditions.

  • The Modulo is zero comparison operator has been replaced with a new operator Every Nth value, which makes it simpler to match repeating patterns of values and now allows an offset at the start of the number sequence.

  • An option to enable playing and pausing a session from an aux device has been added to the Appearance page.

  • A fade out can now be applied to objects when they stop being allocated. The fade out length is customisable on the Appearance page.

  • The main device and aux devices now show the number of connected devices with a loudspeaker icon in the status bar.

Version 0.18.0

Released: 21st August 2020.

  • Audio Orchestrator and the prototype application can now handle stereo files. See Preparing audio assets for more details.

  • The example project was updated to use stereo files.

  • The list of connected devices is now shown on the joining instructions page for all devices, not just for the main device.

  • A script has been included to try to keep devices awake while the browser is in the foreground.

  • Some bugs related to audio encoding have been fixed.

  • The link to the fixed behaviours documentation from the Audio page in Audio Orchestrator has been fixed.

Version 0.17.0

Released: 20th July 2020.

  • Initial release.