dvbcss-synckit-ios
ASyncSocket Framework
Overview
ASyncSocket is a framework that contains a subset of the CocoaAsyncSocket library developed and maintained by Robbie Hanson: https://github.com/robbiehanson/CocoaAsyncSocket. Only the UDP socket class variant that uses GCD for dispatching packet handlers is retained.
In Robbie Hanson’s words:
GCDAsyncUdpSocket is a UDP/IP socket networking library built atop Grand Central Dispatch. Here are the key features available:
Native objective-c, fully self-contained in one class.
No need to muck around with low-level sockets. This class handles everything for you.Full delegate support.
Errors, send completions, receive completions, and disconnections all result in a call to your delegate method.Queued non-blocking send and receive operations, with optional timeouts.
You tell it what to send or receive, and it handles everything for you. Queueing, buffering, waiting and checking errno - all handled for you automatically.Support for IPv4 and IPv6.
Automatically send/recv using IPv4 and/or IPv6. No more worrying about multiple sockets.Fully GCD based and Thread-Safe
It runs entirely within its own GCD dispatch_queue, and is completely thread-safe. Further, the delegate methods are all invoked asynchronously onto a dispatchqueue of your choosing. This means parallel operation of your socket code, and your delegate/processing code._
Run the example app
An example UDP echo application is provided in the ASyncSocketDemo folder.
Open the ASyncSocketDemo workspace in XCode and build the UDPClientDemo and UDPEchoServer projects.