dvbcss-synckit-ios
ASyncSocket Framework
Overview
ASyncSocket is a framework that contains a subset of the CocoaAsyncSocket library developed and maintained by Robbie Hanson: https://github.com/robbiehanson/CocoaAsyncSocket. Only the UDP socket class variant that uses GCD for dispatching packet handlers is retained.
In Robbie Hanson’s words:
GCDAsyncUdpSocket is a UDP/IP socket networking library built atop Grand Central Dispatch. Here are the key features available:
Native objective-c, fully self-contained in one class.
No need to muck around with low-level sockets. This class handles everything for you.Full delegate support.
Errors, send completions, receive completions, and disconnections all result in a call to your delegate method.Queued non-blocking send and receive operations, with optional timeouts.
You tell it what to send or receive, and it handles everything for you. Queueing, buffering, waiting and checking errno - all handled for you automatically.Support for IPv4 and IPv6.
Automatically send/recv using IPv4 and/or IPv6. No more worrying about multiple sockets.Fully GCD based and Thread-Safe
It runs entirely within its own GCD dispatch_queue, and is completely thread-safe. Further, the delegate methods are all invoked asynchronously onto a dispatchqueue of your choosing. This means parallel operation of your socket code, and your delegate/processing code._
Run the example app
An example UDP echo application is provided in the ASyncSocketDemo folder.
Open the ASyncSocketDemo workspace in XCode and build the UDPClientDemo and UDPEchoServer projects.
View on GitHub
AsyncSocket Reference